When you hear the word “bingo”, you probably think of a bunch of funny, old people playing a pretty boring game. Right? I can just imagine them. Slowly marking off numbers on the cards while someone is calling out the square…
But considering the facts, this game is not as boring as it seems in the beginning. If you find a better way to play it. 🙂
Virtual intelligent agents – ROBOTS – able to fly in order to fulfill some tasks sometimes impossible for the humans. Used for rescue operations or assisted agriculture, exploration hazardous territories, used as postal carriers, spies or even weapons, these weird little creatures made my day…
Once… The World’s Smallest Flying Microrobot
In 2003, the famous Japanese electronics corporation Seiko Epson was developing the world’s lightest helicopter – weighing only 8.6 grams (85mm in height, 136mm in diameter of rotors), a micro flying robot that amazed the planet. But this, only opened a wider road for the brighter flying, sometimes even smaller robotics that were brought to life in the last 9 years even if just as a futuristic concept.
“ultrasonic motors + a linear actuator + bluetooth module + a gyro-sensor + an accelerometer + an image sensor = micro-mechatronics technology at work”
If you are wondering what future might bring. This reminds me a little of Terminator… It is not about another virtual reality, just about looking at everything that surrounds us through a screen with additional information, more info than a normal mind can acknowledge, process or remember, a mixture of product consumerism and architectural spacing. Like we had a computer on board. With lots of commercials and ads. 😛
And not for killing, but for daily “branded” living.
The latter half of the 20th century saw the built environment merged with media space, and architecture taking on new roles related to branding, image and consumerism. Augmented reality may recontextualise the functions of consumerism and architecture, and change in the way in which we operate within it.A film produced for my final year Masters in Architecture, part of a larger project about the social and architectural consequences of new media and augmented reality. By Keiichi Matsuda, architecture student.